Journal of Education Technology
Vol. 10 No. 1 (2026): February

Interactive PowerPoint Learning Media with Project-Based Learning: Enhancing Creativity in Entrepreneurship Education

Nadya Fadillah Fidhyallah (Universitas Negeri Jakarta)
Kusworo (Business Education, Universitas Negeri Jakarta, Jakarta, Indonesia)
Ivan Putranto (Business Education, Universitas Negeri Jakarta, Jakarta, Indonesia)
Rizka Zakiah (Business Education, Universitas Negeri Jakarta, Jakarta, Indonesia)
Annisa Lutfia (Business Education, Universitas Negeri Jakarta, Jakarta, Indonesia)
Daru Putri Kusumaningtyas (Business Education, Universitas Negeri Jakarta, Jakarta, Indonesia)
Dita Puruwita (Business Education, Universitas Negeri Jakarta, Jakarta, Indonesia)
Corry Yohana (Business Education, Universitas Negeri Jakarta, Jakarta, Indonesia)
Dwi Sulisworo (Physics Education, Universitas Ahmad Dahlan, Yogyakarta, Indonesia)



Article Info

Publish Date
25 Feb 2026

Abstract

Learning outcomes in entrepreneurship subjects among vocational high school students in Indonesia remain challenged by low engagement, limited conceptual understanding, and insufficient practical entrepreneurial competencies. This study aimed to develop interactive PowerPoint-based learning media integrated with the Project-Based Learning model to enhance students’ entrepreneurial engagement and learning experiences. A Research and Development  approach employing the ADDIE framework was used, consisting of analysis, design, development, implementation, and evaluation stages. Research participants involved media experts, subject matter experts, instructional design experts, and 30 vocational high school students participating in small-group trials. Data were collected using expert validation sheets and student response questionnaires and subsequently analysed through descriptive quantitative techniques using feasibility percentages. The developed media incorporated interactive multimedia features, simulations, quizzes, videos, and project-based assignments aligned with PjBL principles. Findings indicated that the developed media achieved an average validation score of 94.2%, categorized as very good. Small-group implementation also demonstrated highly positive student responses across engagement, comprehension, usability, and collaboration dimensions, with an overall average percentage of 90.25%. Dveloped interactive learning media is valid, practical, and effective for supporting entrepreneurship learning and strengthening students’ entrepreneurial competencies.

Copyrights © 2026






Journal Info

Abbrev

JET

Publisher

Subject

Computer Science & IT Education

Description

Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and ...