Jurnal Teknologi Informasi dan Multimedia
Vol. 8 No. 2 (2026): May

Game Edukasi Ilmu Pengetahuan Sosial (IPS) Berbasis Android menggunakan Metode R&D 4D di SMP Negeri 2 Rawalo

Annas Ridwan Pangestu (Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto)
Sigit Sugiyanto (Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto)
Tito Pinandita (Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto)
Dimara Kusuma Hakim (Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto)



Article Info

Publish Date
29 May 2026

Abstract

Technological advancements have had a significant impact on the world of education, particularly in accelerating and simplifying the learning process for Social Studies (IPS) courses. This study aims to design an Android-based educational game for 9th-grade students at SMP Negeri 2 Rawalo using the Research and Development (R&D) method and the 4D model (define, design, develop, disseminate). This game was designed using the Construct 3 application and named “Society in A Game: Game of Social Changes and Digital Economy Growth.” The study involved 20 students, and the research utilized pre-tests and post-tests to measure improvements in learning outcomes as well as an application evaluation test using the System Usability Scale (SUS) based on a 1–4 Likert scale. The average pre-test score of 57.8 increased to 77.6 on the post-test, representing a 34.2% increase. Additionally, the average SUS score of 74.5 falls into the “Acceptable” category. The research results indicate that Android-based educational games can serve as an interactive learning medium while introducing the use of technology in the field of education.

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Journal Info

Abbrev

jtim

Publisher

Subject

Computer Science & IT

Description

Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, ...