Jurnal Sains Teknologi dalam Pemberdayaan Masyarakat
Vol. 7 No. 1 (2026): Juli 2026

Edukasi Bahaya Gadget bagi Anak Usia Dini dan Melatih Kecerdasan dengan Sarana Kreativitas Melukis Layangan

Erwin Barita Maniur Tambunan (Universitas Bhayangkara Jakarta Raya)
Muhammad Abbas Adika (Universitas Bhayangkara Jakarta Raya)
Awaludin Fahriyansyah (Universitas Bhayangkara Jakarta Raya)
Winda Aulya (Universitas Bhayangkara Jakarta Raya)
Zulham Ilyas (Universitas Bhayangkara Jakarta Raya)
Farel Athaya Yulian (Universitas Bhayangkara Jakarta Raya)
Alvaro Farrel Wijaya (Universitas Bhayangkara Jakarta Raya)
Rislon Brayen Simatupang (Universitas Bhayangkara Jakarta Raya)
Dwi Hardiyana Saputra (Universitas Bhayangkara Jakarta Raya)
Syamil Ihsanuddin (Universitas Bhayangkara Jakarta Raya)
Ali Akbar (Universitas Bhayangkara Jakarta Raya)



Article Info

Publish Date
21 Jul 2026

Abstract

Technological advancements in the modern era have led to increased gadget usage across various age groups, including children. While gadgets facilitate learning, uncontrolled use carries potential negative consequences, such as addiction, reduced social interaction, and impaired psychological development. To address this, university students participating in the Community Service Program (KKN) conducted educational sessions and training for children in grades 1–6 of elementary school and grade 1 of junior high school. The program comprised three activities: an educational session on the risks of gadget use for children, an interactive word-guessing game, and a creative kite-painting session. The methods employed included face-to-face instruction using interactive videos and educational vocabulary cards, alongside kite painting to foster creativity. The results showed that participants actively engaged in discussions during the Q&A sessions regarding gadget usage. The word-guessing game revealed that most participants still required guidance in reading and comprehending English vocabulary, while the kite-painting activity demonstrated the children's high level of creativity through diverse artworks and their ability to explain the meanings behind their paintings. Observations indicated that the children maintained active social interactions, with almost no participants showing signs of gadget addiction or social withdrawal. This program provided education on the wise use of gadgets while simultaneously enhancing the children's creativity, social interaction, and cognitive skills through interactive learning activities.

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Journal Info

Abbrev

JSTPM

Publisher

Subject

Computer Science & IT Control & Systems Engineering Engineering Industrial & Manufacturing Engineering Other

Description

Jurnal Sains Teknologi dalam Pemberdayaan Masyarakat (JSTPM) merupakan jurnal ilmiah yang dikelola oleh Lembaga Penelitian, Pengabdian Masyarakat, dan Publikasi (LPPMP) Universitas Bhayangkara Jakarta Raya dan diterbitkan oleh Fakultas Teknik Universitas Bhayangkara Jakarta Raya. Jurnal Sains ...