Nowadays the students in primary school already use handphone and laptop, so the teacher can also make the material in digital form. But many e-modules are only the textbook that is changed into PDF, so the students just read and there is no interaction. This article discusses the development of interactive e-modules for language learning in primary education. The method used is literature review from books and journals about e-module, multimedia, and young learners. The result shows that the e-module must have clear objective, interesting picture and audio, exercise with feedback, and also must be easy to be opened by the students. If the e-module is only interesting but not connected with the language objective, the students will only play and not learn. Therefore the teacher and the developer must design the e-module carefully by using the ADDIE model.
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