This research aims to produce a valid and feasible scratch product for use in mathematics learning. The research was conducted using the Research & Development (R & D) method with the ADDIE model. Data collection techniques used validation questionnaires. The instruments used were in the form of validation questionnaires. The product validation results by media experts reached 82.5% and by learning experts 80%, categorized as very feasible for use. After the product was declared feasible and valid, the field test results by users showed an average score of 80.5%, with criteria of being very practical when used. The recommendation from this research is for teachers as a solution for 21st-century digital-based mathematics learning.
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