Acuity : Journal of English Language Pedagogy, Literature and Culture
Vol. 11 No. 2 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture

Gamification in Online Language Learning: The Effect of Quizizz on Students’ Vocabulary Knowledge

Caroline V. Katemba (Universitas Advent Indonesia)
Jonathan Hamonangan Tobing (Universitas Advent Indonesia)



Article Info

Publish Date
09 Jun 2026

Abstract

This study examines vocabulary improvement through Quizizz games delivered via Zoom, comparing female and male Grade 7 students. Using a quantitative comparative design, 68 students (33 females, 35 males) completed pre- and post-tests. Female scores improved from 74.94 to 95.03, while male scores increased from 73.03 to 90.20. Both groups showed significant vocabulary gains, with statistical analysis indicating a meaningful difference between genders (p < 0.05). Overall, Quizizz proved effective in enhancing vocabulary acquisition and demonstrated the value of interactive, game-based learning in online environments.

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Journal Info

Abbrev

acuity

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Journal of English Language Pedagogy, Literature and Culture (Jelpedlic) is the research journal for the Teaching of English, Literature & Culture. It publishes research-based articles, reviews and poems, which reflect on every aspect of English teaching. The journal also considers new developments ...