Journal of Educational Technology and Learning Creativity
Vol. 4 No. 1 (2026): June

Integrated Virtual Reality Learning Framework with Digital Ecosystem for Enhancing Physics Conceptual Understanding

Eko Risdianto (Universitas Bengkulu)
Joselin Santos (Bulacan State University)
Noel Lomerio (Bulacan State University)
Deshinta Arrova Dewi (INTI International University)
M. Esad Kuloglu (Abdullah Gül University)
Sultan Hammad Alshammari (University of Ha’il)
Ressti Nurfitriani (Universitas Bengkulu)



Article Info

Publish Date
12 Jun 2026

Abstract

Purpose of the study: This study develops and evaluates an integrated virtual reality learning framework to improve high school students’ physics conceptual understanding. The framework combines immersive 360° virtual reality videos via Kuula with Google Classroom, ClassPoint, digital flipbooks, and PhET simulations within a problem-based learning environment. Methodology: This study employed a research and development approach using the ADDIE model, combined with a pre-experimental one-group pretest–posttest design. The participants consisted of three cohorts of high school students (n = 115) across different physics topics: Kinematics (n = 36), fluids (n = 39), and particle dynamics (n = 40). The framework was validated by three experts using structured instruments assessing content, media, language, and presentation aspects. Data were collected through validation sheets, student response questionnaires, and conceptual understanding tests. Data analysis included percentage-based measures, N-Gain, Shapiro Wilk tests, paired t-tests, Wilcoxon signed rank tests, and effect size calculations. Main Findings: The results indicate high validity (88.89%–97%) and practicality (86%–98%). The implementation was associated with significant improvements in conceptual understanding, reflected in high N-Gain scores (0.81–0.87) and large effect sizes (p < 0.05). These findings suggest that the integrated virtual reality based learning ecosystem can effectively support conceptual understanding within the studied context. Novelty/Originality of this study: The novelty lies in the systematic integration of the Kuula platform within a multi-component digital learning ecosystem under a problem based learning framework, as well as its application across multiple physics topics to demonstrate consistent learning outcomes.

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Journal Info

Abbrev

JETLC

Publisher

Subject

Computer Science & IT Education

Description

Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new ...