Jurnal Muassis Pendidikan Dasar
Vol. 5 No. 2 (2026): Volume 5 Nomor 2 Mei 2026

DAMPAK GAME ONLINE TERHADAP PRESTASI BELAJAR SISWA TINGKAT SEKOLAH DASAR

Ahmat Wakit (Universitas Islam Nahdlatul Ulama Jepara)



Article Info

Publish Date
29 May 2026

Abstract

This study aims to determine the impact of the use of online games on the learning achievements of elementary school students. Thhe benefit of this research is to find out the reasons why students are addicted to playing online games on a daily basis. The research method in this study is qualitative research with a descriptive approach. The research was conducted at SDN 02 Ujung Batu, Jepara Regency. The data collection techniques used in this research are observation, interviews and documentation. Interviews were conducred with homeroom teachers and guardians of students who were the objects of research. The results of the study show that there is an influence of online games on students’ learning achivement. The impact of addiction from playing online game is 1) low focus on learning in students, 2) feeling uncomfortable while studying at home and students want to finish quickly, 3) declining health in students. It can be concluded from this research that addiction to playing online gams will affect students’ learning achievement in terms of cognitive, affective and psychomotor. It is hoped that readers will be able to understand the impacts caused by excessive use of technology, especially on elemntary school children.

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Journal Info

Abbrev

jmpd

Publisher

Subject

Education

Description

Jurnal Muassis Pendidikan Dasar is a scientific journal that contains the results of research, analysis, or literature review in the fields of mathematics, science, Indonesian language, citizenship and social studies education for basic education levels. This journal publishes research studies using ...