Jurnal Ilmu Ekonomi, Pendidikan dan Teknik (IDENTIK)
Vol. 3 No. 4 (2026): IDENTIK - Juli

Pengembangan Media Pembelajaran Gamifikasi Berbasis Web Untuk Materi Input-Process-Output Dan Arsitektur Komputer Von Neumann Pada Informatika Kelas X

Nur Kholis Wakhid (Universitas Negeri Surabaya)
Ramadhan Cakra Wibawa (Universitas Negeri Surabaya)



Article Info

Publish Date
04 Jul 2027

Abstract

Learning Input-Process-Output (IPO) and Von Neumann computer architecture is often challenging for tenth-grade students due to its abstract nature. This study aimed to develop a web-based gamified learning media for Informatics Grade X using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The media, named ArchiLogic, integrates gamification elements such as points, levels, leaderboards, and problem-based learning missions. Feasibility was assessed through expert validation: media experts gave a score of 90% and learning experts gave 92.14%, both categorized as "Very Feasible". Effectiveness was tested on 35 Grade X students at SMK Negeri 1 Lamongan using a one-group pretest-posttest design. Average scores improved from 46.34 (pretest) to 87.11 (posttest). The Paired Sample t-Test showed a significant difference (p-value < 0.001), and the N-Gain score reached 0.758 (High category). These results confirm that web-based gamification effectively facilitates better conceptual understanding and increases active student engagement in Informatics.

Copyrights © 2026






Journal Info

Abbrev

identik

Publisher

Subject

Religion Civil Engineering, Building, Construction & Architecture Economics, Econometrics & Finance Education Engineering

Description

Jurnal Ilmu Ekonomi, Pendidikan dan Teknik (IDENTIK) ini menerbitkan artikel penelitian dalam bidang Ilmu Ekonomi, Sejarah Ekonomi, Ekonomi Terapan, Bisnis dan Keuangan, Ekonomi Lingkungan dan Ekologi, Ekonomi Islam, Ekonomi Kesehatan, Ekonomi Fiskal, Ekonomi Moneter, Ekonomi Politik, Akuntansi, ...