Jurnal Ragam Pengabdian
Vol. 3 No. 2 (2026): Mei-Agustus, Sustainable Development Goals (SDGs): Multidisciplinary Perspectiv

Perancangan Board Game "Cerna Quest" sebagai Media Edukasi Pembelajaran Sistem Pencernaan untuk Siswa Kelas 5 SD Permata Insani Islamic School

Wiguna, Randy Arya (Unknown)
Prakarsa, Moh. Ali Wisudawan (Unknown)
Setiawardhani, Widya Oktary (Unknown)
Kurnia, Dewi Intan (Unknown)
Hasanah, Zulfah (Unknown)



Article Info

Publish Date
01 Aug 2026

Abstract

This project aims to design "Cerna Quest," a board game serving as an interactive educational tool for teaching the human digestive system to 5th-grade students at Permata Insani Islamic School. The project was motivated by the complexity of abstract biological concepts and the prevalence of conventional lecture-based teaching, which often results in poor student retention. The design's key innovation lies in its "knowledge-based movement" mechanic, where player movement is determined by the ability to answer quiz cards—replacing dice to minimize the element of chance. A descriptive qualitative research method was employed alongside the ADDIE (Analysis, Design, Development, Implementation, Evaluation) design model. The final output is a complete board game that integrates clear anatomical illustrations with a challenge-based gameplay system. Through its engaging visual approach, "Cerna Quest" is expected to significantly boost student engagement, motivation, and cognitive understanding. This project offers a creative instructional solution that transforms science education into a meaningful and measurable gaming experience within the school environment.

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Journal Info

Abbrev

juragan

Publisher

Subject

Environmental Science Social Sciences Other

Description

Berisi hasil-hasil kegiatan pengabdian dan pemberdayaan masyarakat berupa penerapan berbagai bidang ilmu diantaranya pendidikan, ekonomi, agama, teknik, pertanian, sosial humaniora, komputer dan kesehatan yang ditulis dalam bahasa Indonesia maupun bahasa ...