This study aims to develop a Game-Based Learning (GBL)-based science learning e-module using the Wordwall platform for the classification of living things in junior high schools and to assess its validity and practicality. This study uses the Research and Development (R&D) method with the ADDIE model, which in this article is limited to the analysis, design, and development stages. The analysis stage is carried out through student and teacher needs analysis, curriculum analysis, and material analysis. The design stage includes the preparation of the e-module structure, display design, and integration of Wordwall game activities. The development stage includes expert validation, one-on-one trials, and practicality tests. The e-module validation was carried out by material experts, pedagogical experts, and media experts. The validation results showed an increase in product quality with a final validation score of 3.71 in the material aspect, 3.64 in the media aspect, and 3.76 in the pedagogical aspect, all of which are in the valid category. The results of the teacher practicality test obtained an average score of 3.72 with a very practical category while the results of the student practicality test obtained an average score of 3.84 with a very practical category. Based on these results, it can be concluded that the Science E-Module based on Game-Based Learning assisted by Wordwall is valid and very practical so it is suitable for use as an innovative learning resource in junior high school science learning.
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