Educational Researcher Journal
Vol. 3 No. 2 (2026): Educational Researcher Journal

IFP-Based Interactive Tug-of-War Game to Improve Addition and Subtraction Learning Outcomes in Grade I

Ersa Aulia Natasya (SD Negeri Cibilik)
Taufiq Khimas (Pakauman State Elementary School)
Khirulnizam Abd Rahman (Universiti Islam Selangor)



Article Info

Publish Date
31 Jul 2026

Abstract

This classroom action research (CAR) aimed to improve mathematics learning outcomes in addition and subtraction among Grade I students at SDN Cibilik through an Interactive Flat Panel (IFP)-based tug-of-war game. The initial assessment revealed that 15 of 27 students (55.6%) had not attained the Minimum Mastery Criterion (KKM = 70), with a class average of 67.6. The study applied the Kemmis and McTaggart CAR model across two cycles. Cycle I employed the game for C1–C2 level problems with numbers up to 10, while Cycle II incorporated three systemic improvements: a structured name-card turn-taking mechanism, C3-level problems with numbers up to 20, and mandatory five-minute collaborative review sessions after each game round. Data were collected through end-of-cycle written tests (20 items each) and structured observation sheets. Results showed consistent improvement: the class average increased from 67.6 (pre-cycle) to 74.6 (Cycle I) and 78.9 (Cycle II), while the mastery rate rose from 44.4% to 77.8% and 81.5%—surpassing the 80% success indicator. The IFP-based game effectively engaged students through instant animated feedback, team competition, and concrete visual representations aligned with the concrete operational thinking stage. This research provides evidence that the integration of game-based learning and IFP technology meaningfully advances mathematical achievement in early elementary education.

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Journal Info

Abbrev

edurj

Publisher

Subject

Religion Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

Educational Researcher Journal is a peer-reviewed journal published by EduRJ E-ISSN: 3064-500X (Online), published three times a year in March, July, and November. The journal publishes research and studies on education and culture, especially in the areas of education management, education ...