Indonesian Journal of Educational Development (IJED)
Vol. 7 No. 2 (2026): August 2026

The effect of STEAM-oriented wayground on motivation and problem-solving in elementary math

Ria Yuli Permatasari (Universitas PGRI Semarang)
Achmad Buchori (Universitas PGRI Semarang)
Ngatmini (Universitas PGRI Semarang)



Article Info

Publish Date
17 Aug 2026

Abstract

The low learning motivation and problem-solving ability of elementary students remain significant challenges in Indonesian mathematics education. This study examines the effect of STEAM-oriented Wayground media on both variables among fourth-grade students on the flat shapes topic. A quantitative quasi-experimental pretest-posttest control group design was employed. The sample consisted of 46 students selected using purposive sampling, divided into an experimental group (n=26) receiving STEAM-oriented Wayground instruction and a control group (n=20) receiving conventional instruction. Instruments included an ARCS-based motivation questionnaire (16 items) and a Polya-based problem-solving test (20 items), both validated and reliable (Cronbach's Alpha 0.86 and 0.89). Data were analyzed using independent t-test and MANOVA. Results showed a significant effect on learning motivation (t = 10.662; p < 0.001) and problem-solving ability (t = 12.894; p < 0.001) compared to conventional learning. MANOVA also indicated a significant simultaneous effect (F = 165.468; p < 0.001; η² = 0.885). The experimental group showed moderate to high improvement (N-Gain motivation = 0.53; N-Gain problem-solving = 0.64). This study recommends integrating interactive digital media with a multidisciplinary approach as an innovative learning alternative in areas with limited resources.

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Journal Info

Abbrev

ijed

Publisher

Subject

Education

Description

The journal publishes research articles on the development of learning, measurement and evaluation of education, and management of ...