Low student learning outcomes in math classes, particularly in the subtopic of relationships between angles, form the basis of this study. The main purpose of this study is to use the Game Based Learning (GBL) learning model to improve the learning outcomes of grade V students of SDN Jombatan. The research method used is Classroom Action Research collaboratively with field supervisors and pamong teachers. Data collection techniques include test and observation instruments. Both observation and test tools are used as data collection methods. Three stages of research were conducted: pre-cycle, cycle I, and cycle II. With an average score of 48.38, the pre-cycle student learning mastery percentage was a mere 18.92%. With an average score of 73.92%, the mastery percentage rose to 67.57% in cycle I. Student learning results improved further in cycle II, averaging 87.04% with a score of 86.49%. These results imply that fifth-grade students at SDN Jombatan can improve their learning outcomes by using the Game Based Learning learning paradigm to the subtopic of relationships between angles.
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