The purpose of this study is to develop an Augmented Reality Integrated Module product based on local history of the Dutch colonial era in Kampar. The research method used is the ADDIE Research and Development Model, namely analysis, design, development, implementation and evaluation. The sample in this study was 22 students of grade XI SMAN 2 Kampar Timur. Data collection techniques used in this study were observation, interviews and questionnaires. Data analysis techniques were carried out by processing validator and student response data using a rating scale with a scale of 5, then converted into qualitative data.
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