This study aims to improve the learning outcomes of science through the implementation of the Teams Games Tournament (TGT) learning model assisted by SIPUTAR (Snakes and Ladders of Science) media in grade III students of SDN Pisangcandi 1 Malang City. The study used the Classroom Action Research (CAR) method of the Kemmis and McTaggart model which was implemented in two cycles with 20 students as subjects. Data collection techniques were carried out through learning outcome tests, observations, interviews, and documentation. The results showed that the implementation of the TGT model assisted by SIPUTAR media was able to improve learning outcomes and student activity. The average class value increased from 58.5 in the pre-cycle to 69.5 in cycle I and 82.5 in cycle II. The percentage of learning completion increased from 35% to 55% and reached 85% in cycle II. Student activity also increased from 68.5% to 87.5%. Thus, the Teams Games Tournament (TGT) learning model assisted by SIPUTAR media is effective in improving learning outcomes and student activity in the science subject in elementary schools.
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