Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release

PENGEMBANGAN GAME PENDIDIKAN MATEMATIKA BERBASIS ROBLOX UNTUK MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA SISWA SMP

Septiandi, Muhammad (Unknown)
Fathurrohman, Maman (Unknown)
Ihsanudin (Unknown)



Article Info

Publish Date
02 Jul 2026

Abstract

This study aims to develop a valid, practical, and effective Roblox-based mathematics educational game to improve junior high school students’ learning motivation. Conducted at SMP Negeri 7 Kota Serang, this Research and Development (R&D) study applied the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The trial involved eighth-grade students, specifically class VIII F for instrument testing and VIII J for product implementation. Instruments included needs questionnaires, interview guides, validation sheets, response questionnaires, and motivation scales. Data were analyzed using descriptive quantitative analysis and N-Gain calculations after completing all ADDIE stages. The results showed that the Math Battle! game obtained feasibility scores of 86% from material experts and 88% from media experts (highly feasible). Product practicality reached 82% from teacher responses and 81% from student responses (highly practical). Product effectiveness was demonstrated by an increase in the average learning motivation score from 34.9 to 47.7, with an N-Gain score of 0.61 (medium category). Thus, this game is feasible as an interactive learning medium to enhance students’ mathematics learning motivation.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...