Septiandi, Muhammad
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Sexual Education for Children with Special Needs through Learning Media based on Universal Design for Learning Maslahah, Sayidatul; Prasadana, Muhammad Anggie Farizqi; Kamila, Aisyah Nur; Septiandi, Muhammad
Proceeding of International Conference on Special Education in South East Asia Region Vol. 3 No. 1 (2024): 14th International Conference on Special Education in South East Asia Region (I
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/picsar.v3i1.590

Abstract

Sexual education is very important to be taught to young children, especially children with special needs. Sexual violence can intentionally occur to someone in a sexual manner. This can even extend to attempted rape, sadism in sexual relationships, other unwanted sexual activities, demeaning and hurting or injuring the victim. One effort to prevent sexual violence is to equip young children with knowledge, skills, and abilities to protect themselves from the threat of sexual violence. The method used is descriptive qualitative research. The subjects in this study are teachers in one Special School. Data collection in this study uses observation, interviews, and documentation techniques. Data analysis techniques use qualitative descriptive analysis techniques. The results of the study show that special teachers need learning media for more structured and systematic inclusive education according to the learning stage process. Until now, there is still minimal learning media used for sexual education, especially for children with special needs. Good learning media must have clear, communicative, concise, and systematic language use. The scope of the content in the learning media must also adjust to the conditions of students who will be given learning.
PENGEMBANGAN GAME PENDIDIKAN MATEMATIKA BERBASIS ROBLOX UNTUK MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA SISWA SMP Septiandi, Muhammad; Fathurrohman, Maman; Ihsanudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.55280

Abstract

This study aims to develop a valid, practical, and effective Roblox-based mathematics educational game to improve junior high school students’ learning motivation. Conducted at SMP Negeri 7 Kota Serang, this Research and Development (R&D) study applied the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The trial involved eighth-grade students, specifically class VIII F for instrument testing and VIII J for product implementation. Instruments included needs questionnaires, interview guides, validation sheets, response questionnaires, and motivation scales. Data were analyzed using descriptive quantitative analysis and N-Gain calculations after completing all ADDIE stages. The results showed that the Math Battle! game obtained feasibility scores of 86% from material experts and 88% from media experts (highly feasible). Product practicality reached 82% from teacher responses and 81% from student responses (highly practical). Product effectiveness was demonstrated by an increase in the average learning motivation score from 34.9 to 47.7, with an N-Gain score of 0.61 (medium category). Thus, this game is feasible as an interactive learning medium to enhance students’ mathematics learning motivation.