Low student learning outcomes amidst current technological advancements represent a serious issue, reflecting a lack of optimization in the students' learning process. This study aims to systematically examine the implementation of a deep learning approach supported by the Wordwall educational game to improve IPAS (Natural and Social Sciences) learning outcomes for fourth-grade students at SD Negeri 3 Petak Kaja. The study involved a sample of 15 fourth-grade students. Learning outcome data were obtained using objective tests. The data were then analyzed by calculating the average score and the percentage of learning mastery in each cycle to determine the improvement in student learning outcomes. The results showed that in Cycle I, the class average remained below the Learning Objective Achievement Criteria of 75, and classical mastery reached only 46.66%. In contrast, classical mastery reached 93.33% in Cycle II, thereby exceeding the established research success indicator of 85%. These results demonstrate a significant improvement compared to Cycle I. Thus, it can be concluded that the implementation of a deep learning approach supported by the Wordwall educational game is effective and capable of improving IPAS learning outcomes for fourth-grade students at SD Negeri 3 Petak Kaja.
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