Nurul Isnaini Fitriyani
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

PENERAPAN PENDEKATAN PEMBELAJARAN MENDALAM (DEEP LEARNING) BERBANTUAN GAME EDUKASI WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS IV SD NEGERI 3 PETAK KAJA Ni Luh Desi Purwati; Nurul Isnaini Fitriyani; I Wayan Numertayasa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59083

Abstract

Low student learning outcomes amidst current technological advancements represent a serious issue, reflecting a lack of optimization in the students' learning process. This study aims to systematically examine the implementation of a deep learning approach supported by the Wordwall educational game to improve IPAS (Natural and Social Sciences) learning outcomes for fourth-grade students at SD Negeri 3 Petak Kaja. The study involved a sample of 15 fourth-grade students. Learning outcome data were obtained using objective tests. The data were then analyzed by calculating the average score and the percentage of learning mastery in each cycle to determine the improvement in student learning outcomes. The results showed that in Cycle I, the class average remained below the Learning Objective Achievement Criteria of 75, and classical mastery reached only 46.66%. In contrast, classical mastery reached 93.33% in Cycle II, thereby exceeding the established research success indicator of 85%. These results demonstrate a significant improvement compared to Cycle I. Thus, it can be concluded that the implementation of a deep learning approach supported by the Wordwall educational game is effective and capable of improving IPAS learning outcomes for fourth-grade students at SD Negeri 3 Petak Kaja.