Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce

PENINGKATAN HASIL BELAJAR SISWA MENGGUNAKAN MODEL GAME-BASED LEARNING PADA PEMBELAJARAN IPAS DI KELAS IV SDN 18 KAMPUNG BARU KOTA PADANG

Muhammad Farhan (Unknown)
Arwin (Unknown)
Anita, Yesi (Unknown)
Mansurdin (Unknown)



Article Info

Publish Date
22 Jul 2026

Abstract

This classroom action research aimed to improve student learning outcomes in Natural and Social Sciences (IPAS) learning through the Game-Based Learning (GBL) model in Grade IV of SDN 18 Kampung Baru, Padang. The research followed the Kemmis and Mc Taggart action research design, implemented in two cycles consisting of planning, action, observation, and reflection, with 25 fourth-grade students as research subjects. Data were collected through test and non-test instruments and analyzed using both qualitative and quantitative approaches. The initial condition showed that only 40% of students (10 of 25) achieved the minimum mastery criterion (KKTP) of 80, with a class average of 73.16. After the implementation of GBL, the teaching module score increased from 75% (fair) in Cycle I to 93.8% (very good) in Cycle II, teacher and student activity increased from 75% to 96.9%, and student learning outcomes improved from an average of 68.1 (Cycle I, Meeting 1) to 88.3 (Cycle II) across the affective, cognitive, and psychomotor domains, exceeding the classical success indicator of 80%. These findings indicate that the Game-Based Learning model effectively increases student engagement and learning outcomes in elementary IPAS instruction.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...