This study aimed to determine the effect of Card game based Game Based Learning model on the learning motivation of fifth grade students in the Pancasila Education subject at UPTD SDN Tengket 2 Arosbaya. This research employed a quantitative approach using a One Group Pretest Posttest Design. Data were collected through questionnaires. Instrument feasibility was assessed using validity and reliability tests. The results revealed a difference in students’ learning motivation before and after the implementation of the Card Game-based Game-Based Learning model. This finding was supported by the results of the Paired Sample t-Test, which showed a mean pretest score of 29.48 and a mean posttest score of 38.24. indicating a statistically significant effect. Therefore, it can be concluded that the Card Game-based Game-Based Learning model has a significant positive effect on the learning motivation of fifth-grade students in the Pancasila Education subject at UPTD SDN Tengket 2 Arosbaya.
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