Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted

PENGARUH MODEL GAME BASED LEARNING BERBASIS CARD GAME TERHADAP MOTIVASI BELAJAR SISWA KELAS V PADA PELAJARAN PENDIDIKAN PANCASILA DI UPTD SDN TENGKET 2 AROSBAYA

Husna, Hilyatul (Unknown)
Hariyani, Yunita (Unknown)



Article Info

Publish Date
25 Jul 2026

Abstract

This study aimed to determine the effect of Card game based Game Based Learning model on the learning motivation of fifth grade students in the Pancasila Education subject at UPTD SDN Tengket 2 Arosbaya. This research employed a quantitative approach using a One Group Pretest Posttest Design. Data were collected through questionnaires. Instrument feasibility was assessed using validity and reliability tests. The results revealed a difference in students’ learning motivation before and after the implementation of the Card Game-based Game-Based Learning model. This finding was supported by the results of the Paired Sample t-Test, which showed a mean pretest score of 29.48 and a mean posttest score of 38.24. indicating a statistically significant effect. Therefore, it can be concluded that the Card Game-based Game-Based Learning model has a significant positive effect on the learning motivation of fifth-grade students in the Pancasila Education subject at UPTD SDN Tengket 2 Arosbaya.

Copyrights © 2026






Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...