Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication

PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBASIS GAMIFIKASI TERHADAP HOTS SISWA KELAS IV SEKOLAH DASAR

Mamta Giri, Neha (Unknown)
Kumala Sari, Cut (Unknown)
Febri Rafli, Muhammad (Unknown)



Article Info

Publish Date
05 Aug 2026

Abstract

Students Higher-Order Thinking Skills (HOTS) in mathematics require improvement, necessitating the use of innovative learning models. This study aimed to determine the effect of a gamification-based Problem-Based Learning (PBL) model on the HOTS of fourth-grade elementary school students, specifically in mathematics. A quantitative approach with a One-Group Pretest-Posttest design was employed, involving 21 fourth-grade students from SDN 2 Paya Bujok Tunong. Data were collected using HOTS-based tests and analyzed using the Shapiro-Wilk test and the Wilcoxon Signed-Rank Test. The results indicate that the implementation of the gamification-based PBL model had a significant effect on students' HOTS, with an Asymp. Sig. (2-tailed) value of 0.001. Thus, the gamification-based PBL model significantly influences fourth-grade students' HOTS in mathematics.

Copyrights © 2026






Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...