Kumala Sari, Cut
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URGENSI PEMAHAMAN KONSEP DASAR IPS BAGI MAHASISWA PGSD Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13788

Abstract

This research is based on the importance of understanding social studies concepts for PGSD students as prospective teachers in elementary schools. Understanding social studies concepts is important for elementary school teachers to master as a provision for teaching their students. The aim of this research is to describe the urgency of understanding the basic concepts of social studies for PGSD students at Samudra Langsa University. The method used in this research is descriptive qualitative method. The data collection techniques used are questionnaires and documentation. The data analysis technique used in this research is content analysis based on literature study analysis. The results show that some students think it is important to have an understanding of the basic concepts of social studies as prospective elementary school teachers as indicated by the agree and disagree responses in the questionnaire. This research contributes to the view of the urgency of understanding the basic concepts of social studies for PGSD students as prospective teachers in elementary schools. Based on the results of this research, learning of social studies courses in the PGSD study program can be improved to support increased understanding of students' concepts. Keywords: Understanding of concepts, IPS
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN BERBANTUAN CANVA BERBASIS SEJARAH LOKAL “TENGKU AMIR HAMZAH” UNTUK SISWA KELAS IV SDN 056635 AIR HITAM Lasmaida Br Siahaan, Theresia; aprillia, Rapita; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61020

Abstract

The limited integration of local history into Social and Natural Sciences (IPAS) learning at the elementary school level highlights the need for more contextual learning media. This Research and Development (R&D) study aims to develop Canva-assisted instructional video media based on the local history of Tengku Amir Hamzah, while also evaluating its validity and practicality. Utilizing the 4D development model (Define, Design, Develop, Disseminate), this research involved fourth-grade students at SDN 056635 Air Hitam as subjects. Data were collected through observation, interviews, documentation, and questionnaires. The validation results indicated that the developed media was categorized as "highly valid," based on assessments from material experts (98%), language experts (98%), and media experts (90%). Furthermore, the practicality test achieved a 100% response rate from teachers and 90% from students, both falling into the "highly practical" category. It can be concluded that this Canva-based instructional video media is highly valid, practical, and feasible for implementation in fourth-grade elementary school IPAS learning.
PENGEMBANGAN E-MODUL PADA MATERI NILAI-NILAI PANCASILA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS lV SEKOLAH DASAR Cynthia, Devi; Kumala Sari, Cut; Ayudia, Inge
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61834

Abstract

This research is based on the learning of Pancasila Education in the material of Pancasila values, problems were found that still use package books, printed modules, and whiteboards as the main learning resources. Based on the results of observations and interviews, it is known that teachers have not used e-modules in the learning process so that learning is still teacher-centered, less interesting, and causes low student participation in understanding the material of Pancasila values. Therefore, the researcher developed an e-module as an interactive digital teaching material on Pancasila values in the lV grade of elementary school. The purpose of this study is to find out the development process, level of validity, and practicality of e-modules in the material of Pancasila values for Pancasila education subjects in class lV SD Negeri Sukarejo. This research uses the Research and Development (R&D) method with a 4D development model which includes the stages of Definite, Design, Development, and Disseminate. Data collection techniques are carried out through observation, interviews, questionnaires, and documentation. The results of the study show that the e-modules developed obtained the category of "very valid" based on the assessment of material experts, media experts, and experts that, as well as obtaining the category of "very practical". So it is known that e-modules are very valid and practical in learning.
PENGEMBANGAN BAHAN AJAR IPAS BERBASIS KEARIFAN LOKAL TERHADAP HASIL BELAJAR KOGNITIF SISWA KELAS IV SD NEGERI 2 PAYA BUJOK TUNONG Desvita Sari Siregar, Winda; Mahlianurrahman; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61861

Abstract

Science and Social Studies (IPAS) learning in elementary schools is still dominated by the use of instructional materials that lack contextual relevance, resulting in students’ cognitive learning outcomes on the topic of states of matter and their changes being less than optimal. This study aimed to develop Timphan local wisdom-based IPAS teaching materials that are valid, practical, and effective in improving the cognitive learning outcomes of fourth-grade students at SD Negeri 2 Paya Bujok Tunong. This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were 25 fourth-grade studens. Data were collected through observations, interviews, and validation sheets. The validation result showed that the teaching materials achieved a score of 90% from the material expert, 90% from the media expert, 100% from the language expert, and 92% from the assessment expert. The teaching materials were also categorized as highly pratical based on the teacher’s response score of 96% and the students’ response score of 92,64%. The effectiveness of the theaching materials was demonstrated by the increase in the average pre-test score from 54,96 to 89,64 on the post-test, with an N –Gain score of 0,7744, which falls into the high category. Therefore, the Timphan local wisdom –based IPAS teaching materials are valid, practical, and effective for improving the cognitive learning outcomes of fourth-grade student at SD Negeri 2 Paya Bujok Tunong.
PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BOOK DIGITAL PADA MATERI PERSATUAN DAN KESATUAN DI WILAYAH KABUPATEN ATAU KOTA SISWA KELAS V MIN 1 LANGSA Mirna; Ayudia, Inge; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62645

Abstract

This research was motivated by the limited use of digital learning media in the classroom. During the learning process, instruction was still predominantly conducted using textbooks and whiteboards, causing students to be more passive and experience difficulties in understanding abstract concepts. This study aimed to develop a digital pop-up book learning media and to determine its feasibility and practicality. The research employed the Research and Development (R&D) method using the ADDIE development model, which consists of five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The research subjects consisted of 31 fifth-grade students of MIN 1 Langsa, one teacher as the learning practitioner, and three expert validators. Data were collected through observation, interviews, questionnaires, and documentation, while the data were analyzed using descriptive quantitative and qualitative analysis. The results showed that the developed digital pop-up book learning media achieved a very high level of feasibility based on expert validation, with a score of 96% from the material expert (very feasible), 98% from the language expert (very feasible), and 100% from the media expert at the final validation stage (very feasible). The learning practitioner's assessment obtained a score of 100%, indicating that the media was very practical. Therefore, the Digital Pop-Up Book Learning Media on the topic of Unity and Cohesion within Regency and City Areas was declared highly feasible and highly practical to be used as a supporting learning media for Pancasila Education in Grade V at MIN 1 Langsa.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBASIS GAMIFIKASI TERHADAP HOTS SISWA KELAS IV SEKOLAH DASAR Mamta Giri, Neha; Kumala Sari, Cut; Febri Rafli, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62747

Abstract

Students Higher-Order Thinking Skills (HOTS) in mathematics require improvement, necessitating the use of innovative learning models. This study aimed to determine the effect of a gamification-based Problem-Based Learning (PBL) model on the HOTS of fourth-grade elementary school students, specifically in mathematics. A quantitative approach with a One-Group Pretest-Posttest design was employed, involving 21 fourth-grade students from SDN 2 Paya Bujok Tunong. Data were collected using HOTS-based tests and analyzed using the Shapiro-Wilk test and the Wilcoxon Signed-Rank Test. The results indicate that the implementation of the gamification-based PBL model had a significant effect on students' HOTS, with an Asymp. Sig. (2-tailed) value of 0.001. Thus, the gamification-based PBL model significantly influences fourth-grade students' HOTS in mathematics.
PENGEMBANGAN MEDIA VIDEO ANIMASI PADA MATERI SIKLUS AIR DALAM PEMBELAJARAN IPAS DI SEKOLAH DASAR Zahra, Fatimahtu; Aprilia, Rapita; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63215

Abstract

The goal of this project is to create an animated film about the water cycle for use in primary school science classes. The purpose of this study was to determine the outcomes of practicality as well as the validation of material experts, language experts, and media experts. Analysis (Analysis), Design (Planning), Development (Development), Implementation (Implementation), and Evaluation (Evaluation) are the five stages of the ADDIE model, which is the sort of R&D used in this study. Observation, interviews, expert validation questionnaires, and student and teacher response surveys are the methods utilized to gather data. Linguists received a percentage of 97.7% with the criteria "very worthy," media experts received a percentage of 85% with the criteria "very eligible," and material experts received a percentage of 75% with the criteria "feasible." The practicality of the teacher's response received a percentage of 98.3% with the criteria "very practical," and the practical results of the student response questionnaire achieved a percentage of 90% with the criteria "very practical" in limited trials. It is clear from the evaluation of the learning media animation video that it is very viable for usage as learning media.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI DALAM PEMBELAJARAN IPAS PADA MATERI MENJADI PAHLAWAN LINGKUNGAN KELAS IV SEKOLAH DASAR Nur Anisah Nasution; Aprilia, Rapita; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64666

Abstract

This research was motivated by issues in Natural and Social Sciences (IPAS) learning in Class IV at SDN 10 Langsa. Educators still predominantly rely on textbooks as the main learning source, causing students to tend to lose focus during the learning process. Therefore, this study aims to develop a learning medium tailored to students' needs, test the feasibility, and ensure the practicality of an animated video learning medium based on Canva and CapCut applications covering the topic "Becoming Environmental Heroes" (Menjadi Pahlawan Lingkungan). This Research and Development (R&D) study employed the 4D model (Define, Design, Develop, Disseminate). Data were collected through observations of IPAS learning in Class IV, interviews with educators, expert validation assessments, as well as response questionnaires from both the educator and students. The validation results indicated that the product was declared "Very Feasible" based on assessments by material experts (96.87%), language experts (100%), and media experts (82.5%). Furthermore, the product achieved a "Very Practical" level of practicality, obtaining a 97.5% score from an educator practitioner's response questionnaire and a 91.71% score from 19 students' responses. Consequently, this animated video learning medium is proven to be highly feasible and practical for use in IPAS learning in elementary schools. Keywords: Animated Video, Canva and CapCut, IPAS Learning, Becoming Environmental Heroes, Research and Development (R&D)
PENGEMBANGAN MEDIA PEMBELAJARAN BIG BOOK UNTUK MENGOPTIMALKAN KETERAMPILAN MEMBACA PERMULAAN DIKELAS II SDN 2 MEURANDEH Angraini, Sinta; Mulyahati, Bunga; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was motivated by the issue of low early reading skills. Consequently, the study aimed to develop "Big Book" learning media and to determine its validity, practicality, and effectiveness in optimizing the early reading skills of second-grade students at SDN 2 Meurandeh. This study employed the Research and Development (R&D) method, specifically utilizing the ADDIE model (analysis, design, development, implementation, and evaluation). The research was conducted at SDN 2 Meurandeh, involving expert validators, a Grade IIA teacher, and 23 second-grade students. Data were collected through observations, interviews, validation questionnaires, and response questionnaires from both the teacher and students. The results indicated that the Big Book learning media achieved validation scores of 90% for the material aspect (highly valid), 96% for the language aspect (highly valid), and 90% for the media aspect (highly valid). Regarding practicality, the media received a teacher response score of 98% (highly practical) and a student response score of 98% (highly practical). The average pretest score of 61% increased to 93% in the posttest. Furthermore, the average N-gain score was 0.8591, falling into the high category. These results demonstrate that the Big Book learning media is feasible, practical, and effective for optimizing early reading skills among second-grade students at SDN 2 Meurandeh.