Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed

PENGARUH METODE PEMBELAJARAN GAME BASED LEARNING TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN PENDIDIKAN AGAMA KRISTEN DAN BUDI PEKERTI KELAS XI DI SMA NEGERI 2 TARUTUNG TAHUN PEMBELAJARAN 2025/2026

Daniel F.N. Hutabarat (Unknown)
Sandy Ariawan (Unknown)
Maria Widiastuti (Unknown)
Lasmaria Lumban Tobing (Unknown)
Rawatri Sitanggang (Unknown)



Article Info

Publish Date
18 Aug 2026

Abstract

The purpose of this study was to determine the positive and significant effect of the Game-Based Learning method on the learning motivation of Grade XI students in the Christian Religious Education and Character Building subject at SMA Negeri 2 Tarutung during the 2025/2026 academic year. The research hypothesis posited that the Game-Based Learning method has a positive and significant effect on students' learning motivation. A quantitative research method employing a quasi-experimental design was used. The study population consisted of all 272 Christian students in Grade XI at SMA Negeri 2 Tarutung for the 2025/2026 academic year. The sample was selected using purposive sampling: Class XI KM 7 served as the experimental class, and Class XI KM 8 served as the control class, with 33 students in each. A 29-item learning motivation questionnaire was used as the research instrument. Data were analyzed using the N-Gain Score to measure the magnitude of the increase in learning motivation and the Paired Sample t-Test to examine differences in learning motivation before and after the intervention in the experimental class. The N-Gain Score results showed an average value of 0.5170 for the experimental class (moderate category) and 0.0987 for the control class (low category). The Paired Sample t-Test yielded a t-count of 12.687 (df = 32, Sig. < 0.001). At a significance level of α = 0.05, the t-table value was 1.697; thus, t-count > t-table (12.687 > 1.697). Consequently, the null hypothesis (H₀) was rejected, and the alternative hypothesis (Hₐ) was accepted. It is concluded that the Game-Based Learning method has a positive and significant effect on the learning motivation of Grade XI students in the Christian Religious Education and Character Building subject at SMA Negeri 2 Tarutung during the 2025/2026 academic year. Keywords: Game-Based Learning Method, Learning Motivation, High School Students

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Journal Info

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pendas

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Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...