PENDIPA Journal of Science Education
Vol 10 No 2 (2026): April - June

Pengaruh Model Pembelajaran Game Based Learning (GBL) Menggunakan Media Kuis Family 100 Berbasis Digital Canva terhadap Hasil Belajar Siswa Kelas VII pada Mata Pelajar IPA di SMP Negeri 4 Samarinda

Meisuari Indah Permata Sari (Universitas Mulawarman)
Jailani Jailani (Universitas Mulawarman)
Elsje Theodora Maasawet (Universitas Mulawarman)
Sonja Verra Tinneke Lumowa (Universitas Mulawarman)



Article Info

Publish Date
19 Jun 2026

Abstract

The rapid development of educational technology requires innovative learning approaches to improve students' learning outcomes; however, the implementation of Game Based Learning (GBL) is still rarely applied in science learning at SMP Negeri 4 Samarinda. This study aimed to determine the effect of the Game Based Learning (GBL) model using a Canva-based digital Family 100 quiz on the learning outcomes of seventh-grade students on the topic of organization of life. The study employed a quasi-experimental method with a pretest-posttest non-equivalent control group design involving 50 students. The results showed that the average post-test score of the experimental class was higher than that of the control class, and the Independent Sample t-test yielded a significance value of 0.022 (<0.05). Therefore, the Game Based Learning (GBL) model using a Canva-based digital Family 100 quiz had a significant effect on students' learning outcomes and can be used as an alternative interactive and innovative learning approach.

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Journal Info

Abbrev

pendipa

Publisher

Subject

Chemistry Education Mathematics

Description

PENDIPA Journal of Science Education is a peer-reviewed, open-access journal covered all aspect of science and science education. PENDIPA journal welcomes the submission of scientific articles related to mathematics, physics, chemistry, biology, and its educational implementation in a school, higher ...