This study aims to improve student learning outcomesthrough the application of the Game Based Learningmodel based on Wordwall in the Introduction to Geography subject at SMA Negeri1 Kabila. The method used was Classroom Action Research (CAR), whichwas carried out in two cycles with the stages of planning, implementation,observation, and reflection. The research subjects consisted of 37 tenth-grade students. Datawas collected through observation, learning outcome tests, and documentation, thenanalyzed descriptively. The results showed an increase inlearning outcomes from an average of 73 in cycle I to 86 in cycle II, withclassical completeness increasing from 70.27% to 91.89%. Student learning activities and teacher involvement also increased at each meeting.The application of Wordwall-based Game Based Learning proved to be effectivein creating interactive and enjoyable learning, as well asincreasing student motivation and learning outcomes.
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