The development of digital technology and increasing use of online games among adolescents pose challenges to students' emotional development, particularly vocational high school students who are at the stage of character formation and self-control. Excessive use of online games can cause difficulties controlling emotions, decreased discipline, and impulsive and aggressive behavior. This study aims to determine the description of Internet Gaming Disorder, emotional maturity, and the influence of IGD on the emotional maturity of students at SMK Negeri 57 Jakarta. The study used a quantitative approach with a survey method. The sample consisted of 207 students. Data collection was conducted using a Likert-scale questionnaire that had undergone validity and reliability testing. Data analysis included descriptive statistics, normality tests, linearity tests, and simple linear regression using SPSS 22. The results showed that students' IGD was in the low category at 67.63%, while emotional maturity was in the moderate to high category at 63.29%. The regression results showed a t-value of -3.468 with a significance value of 0.001 < 0.05 and an R Square of 0.055. Thus, IGD had a negative and significant influence on emotional maturity of 5.5%, while 94.5% was influenced by other factors.
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