ARMADA : Jurnal Penelitian Multidisiplin
Vol. 4 No. 8 (2026): ARMADA : Jurnal Penelitian Multidisplin, Agustus 2026

Implementation of the Experiential Learning Model in Adventure Game-Based Learning Media to Improve Logical Thinking

Ghina Firdha Nabila (Universitas Pendidikan Indonesia, Indonesia)
Asep Wahyudin (Universitas Pendidikan Indonesia, Indonesia)
Eki Nugraha (Universitas Pendidikan Indonesia, Indonesia)



Article Info

Publish Date
31 Aug 2026

Abstract

Algorithm and programming learning media are commonly developed as quizzes or puzzles that emphasise content delivery rather than meaningful learning experiences. This study aims to design and evaluate an adventure game-based learning medium integrating the Experiential Learning model to improve students’ logical thinking skills in algorithm and programming instruction. The study employed Research and Development (R&D) using the ADDIE model, comprising analysis, design, development, implementation, and evaluation. The trial involved 32 Year 11 students in a one-group pre-test post-test design. Data were collected through expert validation, logical thinking tests, and student response questionnaires. The results showed that the medium achieved a high feasibility level. Students’ logical thinking skills improved significantly, indicated by a paired-samples t-test with a significance value below 0.05 and a moderate N-Gain score. Students responded positively to ease of use, learning engagement, and effectiveness. These findings indicate that integrating Experiential Learning into an adventure game effectively supports meaningful learning experiences and students’ logical thinking skills.

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