This study aims to develop and evaluate an interactive digital guidance module to enhance entrepreneurial interest among vocational high school (SMK) students. Employing a Research and Development (R&D) approach with the 4-D model (Define, Design, Develop, Disseminate), the study involved students from five Center of Excellence Vocational High Schools in Yogyakarta City and school counselors. Data were collected through interviews, needs assessment questionnaires, expert validation forms, and an entrepreneurial interest scale. The module was assessed for feasibility by content and media experts, practicality by school counselors, and effectiveness through a pre-test-post-test control group design. Data analysis employed the Shapiro-Wilk normality test, ANCOVA, and N-Gain analysis. The module received "highly feasible" ratings from content experts (83%) and media experts (81.3%), and was rated as "highly practical" by school counselors (average score 4.25). Effectiveness testing revealed a significant increase in entrepreneurial interest in the experimental group compared to the control group, with ANCOVA results showing a significance value of 0.000 (p < 0.05) and a Partial Eta Squared of 0.584, indicating a 58.4% contribution to the improvement. The N-Gain score for the experimental group was 0.5670 (moderate category), significantly higher than the control group's 0.2123 (low category). These findings confirm that the developed interactive digital module is feasible, practical, and effective in increasing entrepreneurial interest among vocational high school students, offering a valuable digital tool for career guidance services in vocational education settingsBottom of Form Keywords: career guidance, digital modules, entrepreneurial interest
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