This research aims to create interactive mathematics learning media that suits student characteristics. Circle Quest and Supu Suling learning media are educational tools created to make students more active and communicative in learning so that they can easily understand circle material. The Research and Development (R&D) research method adopts the Plomp Model, the phases are: Preliminary research, prototyping phase, assessment phase. The research subjects were class XI students at SMAS Pusaka 1 Jakarta. Data were collected through questionnaires and interviews, with analysis using a Likert scale. The results of the language expert's assessment of the Circle Quest and Supu Suling learning media were 3.36 (83.86%, very good). Media experts' assessment of Circle Quest media has an average of 3.49 (87.28%, very good). Media experts gave an assessment of the Supu Suling media with an average of 3.00 (75.00%, good). Circle Quest and Supu Suling learning media are suitable for use for circle material in Class XI SMAS Pusaka 1 Jakarta.
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