Indonesian Journal of Innovation Studies
Vol. 27 No. 4 (2026): October

Development of the "Social Path: Tower of Self" Challenge for Student Social Interaction: Pengembangan Social Path Tower of Self Challenge untuk Interaksi Sosial Siswa

Syifa Nurahma Saragih (Program Studi Bimbingan Konseling Pendidikan Islam, Universitas Islam Negeri Sumatera Utara Medan)
Fauziah Nasution (Universitas Islam Negeri Sumatera Utara Medan)



Article Info

Publish Date
31 Aug 2026

Abstract

General Background: Fostering healthy peer relationships is a fundamental developmental objective in secondary school counseling frameworks. Specific Background: Excessive digital device usage has diminished face-to-face communication, causing high school students to struggle with perspective-taking, collaboration, and behavioral self-regulation. Knowledge Gap: Despite growing concerns over adolescent social isolation, there is a scarcity of structured, game-based guidance tools grounded in sociological interaction theories. Aims: This study aimed to develop and evaluate the "Social Path Tower of Self Challenge" board game as a valid and practical counseling medium. Results: Using the 4D research and development model, expert evaluations demonstrated high validity—with media ratings increasing from 75% to 83.33% and material ratings rising from 79.1% to 81.2%—while practicality assessments yielded positive evaluations of 92.5% from counselors and 92.1% from students. Novelty: The medium uniquely integrates George Herbert Mead's symbolic interactionism framework into five distinct board game zones to cultivate experiential social learning. Implications: The findings demonstrate that structured interactive board games offer school counselors a scalable and engaging alternative to conventional lecture-based group guidance. Highlights Integrating Symbolic Interactionism Framework into Structured Board Game Zones Demonstrating High Expert-Validated Validity and Counselor Practicality Ratings Shifting Passive Student Behaviors Toward Active Peer Communication and Collaboration Keywords Social Path Board Game; Social Interaction Skills; Guidance and Counseling; Symbolic Interactionism; Adolescent Development

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Journal Info

Abbrev

ijins

Publisher

Subject

Computer Science & IT Education Engineering Law, Crime, Criminology & Criminal Justice

Description

Indonesian Journal of Innovation Studies (IJINS) is a peer-reviewed journal published by Universitas Muhammadiyah Sidoarjo four times a year. This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global ...