Indonesia's high seismic exposure requires disaster education media that are understandable and usable by the general public. This study designed and evaluated SEISMORA, a mobile Augmented Reality (AR) application for earthquake mitigation education, using a User-Centered Design (UCD) approach. The design process comprised four iterative stages: specifying the context of use, identifying user requirements, developing design solutions, and evaluating the prototype. SEISMORA integrates PDF and video materials, AR-based evacuation simulations, and evacuation-route guidance within a simplified interface tailored to users in earthquake-prone communities. An initial summative usability evaluation involved 30 Android smartphone users aged 17–50 years in Yogyakarta. Perceived usability was measured using the 10-item System Usability Scale (SUS) and complemented by brief post-test feedback. The application obtained a mean SUS score of 78.5, indicating good and acceptable perceived usability. Descriptive responses suggested that the interface was easy to use and learn, while post-test feedback identified marker scanning under inadequate lighting or camera angles as the main interaction challenge. The findings provide initial evidence that context-specific integration of UCD and AR can produce an acceptable interface for community earthquake education. Broader multi-site testing, objective task-performance measures, and pretest–posttest preparedness assessment are required before claims of real-world effectiveness or population-level generalizability can be made.
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