Students of SMAN 2 Paloh must understand the contents of narrative texts in learning English. Kahoot! Game, a popular online learning medium, is introduced to students. This game is given at the beginning and until the end of the lesson. The topic given is the material about “The Story of Bujang Beji and Bukit Kelam.” The purpose of this study is to describe and analyze the result of learning English on narrative text material by applying Kahoot media. In addition, it is also to describe and analyze the improvement in learning outcomes for Engglish narrative text material using Kahoot media. The type of research is classroom action research. The results obtained are that after the Kahoot media was applied in narrative text learning, students werw able to understand the material well so that it could improve student activity and learning outcome. This can be seen from the learning outcomes, in the first cycle student learning outcomes reached 64 % with a good category. While in the second cycle it reached 100 % with a very good category of 9 students and good 16 students. In the second cycle, student learning outcome increased to 36%.
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