This study aims to develop interactive learning media to increase student learning activity in the tenth grade of SMAN 1 Kuala Kapuas. The research method applied is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of 36 tenth-grade students, alongside material and media experts who acted as validators. Data were collected using expert validation sheets, student learning activity observation sheets, and student response questionnaires. The results showed that the developed interactive learning media is highly valid and feasible, achieving an average validation score of 89.3%. Furthermore, the implementation of this interactive media significantly enhanced student learning activity. Observational data revealed an increase in the classical percentage of active learning, from 45.5% (categorized as low) before the implementation to 82.4% (categorized as high) during the implementation. The interactive elements such as immediate feedback, gamification quizzes, and multimodal content successfully stimulated students' visual, oral, and mental activities. The study concludes that interactive learning media is an effective pedagogical tool to transform passive classrooms into engaging, student-centered learning environments.
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