Natural disasters not only cause physical damage but also generate psychological trauma among students, disrupting their learning process, social interaction, and emotional development. This study developed puzzle game media as a means of post-disaster trauma recovery for students through guidance and counseling services, using the Research and Development (R&D) method with the 4D model (Define, Design, Develop, and Disseminate). The subjects consisted of one material expert, one media expert, one guidance and counseling (BK) teacher, and nine students of class X-1 at SMA Swasta Dwi Tunggal, with data collected through expert validation sheets and user-response questionnaires and analyzed descriptively. The puzzle game media achieved highly valid scores from the media expert (90%) and material expert (88.3%), and highly practical scores from the BK teacher (88%) and students (88.8%). These findings indicate that the puzzle game media is feasible as an alternative medium in guidance and counseling services, offering BK teachers a low-cost, easy-to-implement tool for supporting students' post-disaster trauma recovery and providing a foundation for developing similar psychosocial interventions in other disaster-affected school settings.
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