The purpose of this study was to determine the improvement in learning outcomes among of the 5th grade students at SD Negeri Lameu after the implementation of the Teams Games Tournament (TGT) model. The type of research used was Classroom Action Research (CAR). The subjects were all 23 of the 5th grade students at SD Negeri Lameu, consisting 7 girls and 16 boys. Data collection involved the use of instruments, observation, tests, and field notes. Data analysis revealed that in Cycle I, the students' average score was 68.26, with a mastery rate of 47.83%. In Cycle II, the average score rose to 77.82, and the mastery rate reached 73.91%. In Cycle III, the average score was 83.04, and the mastery rate reached 100%. Thus, it can be concluded that the implementation of the Teams Games Tournament model can improve student learning outcomes.
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