Research in Education, Technology, and Multiculture
Vol 5, No 3 (2026): Research in Education, Technology, and Multiculture

BloodFlowAR: Development of an Augmented Reality Application as a Visual Learning Medium for the Human Blood Circulation System

Reza Andrea (Polytechnic of Agricultural)
Syamsuddin Mallala (STMIK Widya Cipta Dharma)
Wichitra Yasya (Universitas Bhayangkara Jakarta Raya)
Sumiaty Sumiaty (Poltekkes Kemenkes Palu)
Bagus Satria (Universiti Pendidikan Sultan Idris)
Hasbi Sjamsir (Mulawarman University)
Yudhy Ariyanto (Respati University of Indonesia)
Eka Arriyanti (STMIK Widya Cipta Dharma)



Article Info

Publish Date
07 Sep 2026

Abstract

The human blood circulation system is one of the most abstract and challenging topics for elementary school students, as it involves internal organs and processes that cannot be directly observed. Traditional teaching methods such as textbooks and two-dimensional diagrams are often insufficient to provide meaningful understanding. This study aims to develop BloodFlowAR, an Android-based augmented reality (AR) application built in Unity, designed as an interactive visual learning medium for Grade 5 elementary students. The development followed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The application enables students to visualize the blood circulation system in three dimensions by scanning a marker card, displaying animated 3D models of the heart, blood vessels, and blood flow direction in real time. Data were collected through expert validation questionnaires (media and material validators), practicality questionnaires (teacher and student responses), and learning outcome tests (pretest and posttest). The validity test results showed that the media validator gave a score of 92.5% and the material validator gave 95.0%, both categorized as very valid. Practicality test results showed teacher responses of 90.6% and student responses of 91.7%, both categorized as very practical. The media's effectiveness was evaluated using the N-Gain formula, which produced a value of 0.37, categorized as moderate improvement. These results indicate that BloodFlowAR is valid, practical, and moderately effective as a visual learning medium for the human blood circulation system at the elementary school level. Keywords: Augmented Reality, Blood Circulation System, Unity, Elementary School, ADDIE

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Journal Info

Abbrev

rietm

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Subject

Description

Research in Education, Technology, and Multiculture is an open-access, peer-reviewed journal that provides a comprehensive platform for the dissemination of scholarly works across three primary pillars: Technology and Applied Sciences, Technology-Enhanced Education, and Ethnics and Multiculturalism. ...