TSURAYYA: Journal of Education, Economy and Religia
Vol. 1 No. 3 (2026): September: TSURAYYA: Journal Education, Economy and Religia

DEVELOPMENT OF GAME-BASED ARGUMENTED REALITY MEDIA ON SCHOOL STUDENTS' SCIENCE LEARNING OUTCOMES

Kristina Gita Permatasari (STAI Muhammadiyah Blora)



Article Info

Publish Date
08 Sep 2026

Abstract

The aim of this research is to develop questions on the topic of the life cycle of frog metamorphosis using a combination of multiple-choice questions and shape guessing on the Argumented Reality instrument. It is hoped that this research instrument can improve student learning outcomes about the life cycle of frog metamorphosis. This research method is R&D using a 4D model which includes Define, Design, Develop and Disseminate. The data analyzed is the result of material validation data and media or design validation. Development of an Android-based argumented reality media game which resulted in media expert validation obtaining a percentage of 95% with qualification qualifications stated to be very good. Validation of the material by validators obtained a score of 87%. The overall average of both media validators and material validators obtained an average score of 91%. On average, students' use of learning media obtained results of 80%. Based on the results of research on the development of the Android-based argumentative reality frog metamorphosis life cycle game instrument media, it was declared suitable for use in carrying out effectiveness in elementary school learning.

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Journal Info

Abbrev

TSURAYYA

Publisher

Subject

Description

TSURAYYA: Journal of Education, Economy and Religia is an interdisciplinary scientific journal that focuses on in-depth studies and research on the interconnection between three main pillars: Education, Economy, and Religia. This journal aims to be a platform for academics, researchers, and ...