Jurnal Tadris Matematika
Vol. 9 No. 1 (2026)

Penerapan SEDVIA terhadap efektivitas media game muatan lokal berburu ubur-ubur dalam pembelajaran matematika

Rustanto Rahardi (Universitas Negeri Malang)
Aulia Ismi Aziz (Unknown)



Article Info

Publish Date
28 Jun 2026

Abstract

Mathematics is often perceived as a subject involving abstract formulas and is considered less enjoyable by some students, resulting in limited active participation during the learning process. Many teachers have attempted to engage students in mathematics learning activities through games. A game-based learning media design oriented toward local culture is expected to enhance computational skills, and its effectiveness needs to be examined. This article reports a study on the effectiveness of a local-content learning medium in the form of a non-digital game “jellyfish hunt”. The study was conducted with 25 ninth-grade students at a public junior high school in the suburban area of Malang Regency, Indonesia, using the topic of Exponential Numbers. The research focused solely on computational skills, and the analysis was carried out using the implementation of SEDVIA (Survey, Evaluation, Design, Validation, Implementation, Analysis). The analysis results showed that the average final score of the five teams was 75.4%, which falls into Category B (fairly effective), rather than Category A (effective). The effectiveness of games as pedagogical tools should be further investigated when they are used for teaching mathematical concepts.

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Journal Info

Abbrev

jtm

Publisher

Subject

Education Mathematics

Description

Jurnal Tadris Matematika is a scientific publication in mathematics education and learning including: (1) mathematical thinking process, (2) mathematics models, media, and teaching materials development, (3) pedagogical content knowledge, (4) mathematics theoretical study and learning practice, (5) ...