This study aims to analyze the improvement in students' creativity and learning outcomes through the implementation of a Canva-based Problem-Based Learning (PBL) model among Grade XI students in the Quality Control Department at SMK SMTI Makassar. The study employs a mixed-methods approach, combining quantitative and qualitative methods. Quantitative data were obtained via creativity questionnaires and learning outcome tests, while qualitative data were collected through observations and interviews. The research sample consisted of 23 students selected purposively based on their participation in P5 learning activities. The results indicate an increase in student creativity, with the average score rising from 57.70 in Cycle I to 77.05 in Cycle II. Learning outcomes also improved, with the average score rising from a pre-cycle 29.58 to 47.27 on the Cycle I initial test and 85.84 on the Cycle I final test. In Cycle II, refinements to the Canva-based PBL implementation further supported students' abilities to solve problems, collaborate, and produce creative outputs. Challenges encountered included time constraints, varying levels of proficiency in using Canva, and the dominance of certain students during group discussions. Overall, the implementation of Canva-based PBL was effective in enhancing creativity and learning outcomes, as well as supporting the development of 21st-century competencies within the vocational high school (SMK) setting.
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