Jurnal Multidisiplin Indonesia
Vol. 4 No. 3 (2026): September: Jurnal Multidisiplin Indonesia

Praktik Keagamaan di Roblox: Studi Netnografi pada Komunitas@Majelis Roblox Indonesia

Elisa Insani Simanjuntak (Universitas Negeri Medan)
Muhammad Iqbal (Universitas Negeri Medan)



Article Info

Publish Date
07 Sep 2026

Abstract

This study examines religious practices within the @Majelis Roblox Indonesia community on the Roblox platform and explores how members construct and express religious values and meanings in a virtual environment. A qualitative design with a netnographic approach was employed. Data were collected through digital observation, online interviews, and documentation from Roblox and Discord, then analyzed using analytical coding and interpreted through Heidi A. Campbell’s Digital Religion framework. The findings reveal that religious activities are actively adapted to digital spaces through programs such as Islamic study sessions, Ngaji di Puncak, Ngaji Sambil Mancing, Kahfian, Murojaah, Ziyadah, charitable giving (infak), and Ramadan competitions. These activities demonstrate that digital platforms can facilitate meaningful religious engagement while preserving Islamic values through interactive platform features. Community members further express their religious identity by using Islamic-themed avatars, religious symbols, and Islamic expressions in everyday communication. Roblox is also perceived not only as an entertainment platform but as a medium for dakwah, religious education, and strengthening social solidarity among participants. Overall, the study confirms that the @Majelis Roblox Indonesia community exemplifies the concept of Digital Religion, in which digital technologies function beyond communication tools to become spaces for cultivating religious communities, shaping religious identities, and creating new forms of spiritual experience in the contemporary digital era.

Copyrights © 2026






Journal Info

Abbrev

JOUMI

Publisher

Subject

Agriculture, Biological Sciences & Forestry Humanities Computer Science & IT Economics, Econometrics & Finance Law, Crime, Criminology & Criminal Justice

Description

Ruang lingkup dan fokus terkait dengan penelitian dengan pendekatan Multidisipliner, yang meliputi: Ilmu Ekonomi dan Bisnis, Matematika dan Ilmu Pengetahuan Alam, Humaniora, Ilmu Sosial, Komunikasi, Teknik, Informatik, Pertanian, Perikanan, Kehutanan, Kesehatan dan ...