KARMA
Vol. 1 No. 1 (2025): KARMA - April 2025

2D Animation Learning Media: A Digital Solution to Support the Mathematics Learning Process at SD Triamarta Tabanan

Daniel Goniansyah Libroto (Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia)
Rizkita Ayu Mutiarani (Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia)
Ni Putu Suci Meinarni (Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia)



Article Info

Publish Date
08 Apr 2025

Abstract

The development of digital technology has opened up significant opportunities to enhance the quality of education through more interactive and engaging media. This study aims to design a 2D animation-based learning media for the topic of number lines, specifically for grade 3 students at SD Triamarta Tabanan. The design process involves three main stages: pre-production, production, and post-production, integrating appealing visual elements, clear narration, and interactive animations. The media is designed with a flat design approach to create visuals that are simple yet effective, utilizing bright colors, sans-serif typography, and friendly characters. This study concludes that 2D animation can serve as an innovative solution in education, with the potential to be applied to other topics in basic education.

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Journal Info

Abbrev

karma

Publisher

Subject

Description

Applied Social and Management Sciences Economics, Accounting and Finance, Education, Psychology, Social Health, Sociology, Visual and Performing Arts, Humanities, Communication Studies, Innovation Management, Digital Business Transformation, Public Policy Studies, Library and Information Science, ...