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KEGIATAN BIMBINGAN TEKNIS ANIMASI UNTUK PEMBELAJARAN DAN ANALISIS MEDIA SOSIAL PADA DINAS PERINDUSTRIAN DAN PERDAGANGAN PROVINSI BALI Christina Purnama Yanti; Putu Sugiartawan; Made Marthana Yusa; Putu Wirayudi Aditama; Rizkita Ayu Mutiarani
Jurnal WIDYA LAKSMI (Jurnal Pengabdian Kepada Masyarakat) Vol. 2 No. 2 (2022): Jurnal WIDYA LAKSMI (Jurnal Pengabdian Kepada Masyarakat)
Publisher : Yayasan Lavandaia Dharma Bali

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Abstract

Disperindag (Dinas Perindustrian dan Perdagangan) Provinsi Bali memiliki binaan IKM (Industri Kecil dan Menengah) yang bergerak di berbagai sektor. Media menjadi salah satu kebutuhan pokok dalam usaha meningkatkan minat audiens terhadap produk dan jasa yang ditawarkan. Para IKM membutuhkan media yang berbeda dan menarik perhatian dari yang lain. Media konvensional sudah mulai ditinggalkan dan beralih ke media yang memanfaatkan teknologi seperti media animasi media sosial yang lebih menarik, efektif dan efisien yang didukug dengan konten yang menarik. Diperlukan kegiatan bimbingan teknis kepada IKM binaan Disperindag Provinsi Bali yang diberikan oleh civitas akademik INSTIKI yaitu dosen yang terlibat dalam kegiatan ini yang dikemas menjadi Pengabdian Kepada Masyarakat (PKM). Melihat keperluan pihak Disperindag Provinsi Bali terhadap perkembangan teknologi yang bisa menjadi bekal para IKM binaan dalam mengembangkan produk dan jasa yang ditawarkan, peneliti melaksanakan kegiatan pengabdian berbentuk bimbingan teknis Animasi untuk Pembelajaran dan Analisis Media Sosial kepada para IKM binaan Disperindag Provinsi Bali. Kegiatan PKM ini dilaksanakan pada tanggal 20 April 2022 sampai dengan 23 April 2022 dengan melibatkan civitas akademik INSTIKI yaitu terdiri dari 5 dosen. Hasil yang diperoleh adalah tanggapan memuaskan dari para IKM dalam pemahaman materi yang disampaikan
Aplikasi Digital Kearifan Lokal Tarian dan Busana Tari Bali Berbasis Android Putu Wirayudi Aditama; I Dewa Gede Agung Pandawana; Rizkita Ayu Mutiarani; Dewa Ayu Novi Swijayanti; I Gede Iwan Sudipa
JUSIFO : Jurnal Sistem Informasi Vol 8 No 1 (2022): JUSIFO (Jurnal Sistem Informasi) | June 2022
Publisher : Program Studi Sistem Informasi, Fakultas Sains dan Teknologi, Universitas Islam Negeri Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jusifo.v8i1.12095

Abstract

Bali has various types of traditional dances with their distinctive functions and clothing depending on the dance's function, story, and movement. UNESCO recorded 9 Balinese dances from every district in Bali. But along with the times, one of the local wisdom in the form of Balinese dance is starting to become unattractive to the younger generation. The purpose of the research is to create a Balinese dance mobile application, so that it can preserve local wisdom of dance and dance clothing and the application can be a medium of information for the younger generation while keeping abreast of technological developments. This study uses primary and secondary data collection methods: interviews, observation, documentation, and literature study. The results of the study are in the form of an android-based application that can be downloaded for users and can be used by the younger generation to recognize and know the history of Balinese dance, classification of Balinese dance, types of dances, functions, clothing used, accompaniment instruments, and staging time for every detail of 9 types of Balinese dances and the fashion used. This application has gone through the process of testing the system's functional requirements validation with valid status.
Development of Illustration Stories as Media for Stimulating Student's Reading Interest Rizkita Ayu Mutiarani; Ni Made Sri Hari Mahayoni
Jurnal Scientia Vol. 12 No. 01 (2023): Education, Sosial science and Planning technique
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/scientia.v12i01.1072

Abstract

Technology for learning is also expanding rapidly. Technology in education aids students and teachers. Technology without direct engagement and transition time will make children lose interest, focus, and listen. To maintain student interest in reading. This research seeks to create learning media in the form of illustrated stories that will help students focus and be more engaged. The project aims to boost students' attention to interest, help teachers communicate with students, improve student learning, and expand schools' learning techniques. The research produced learning media in the form of illustrated stories with simple and cheerful concepts to fit the segmentation of the object of research, grade 3 elementary school students, so that students can easily understand the story and identify objects in the stories. The stories can also be used to teach students how to read.
The Impact of Artificial Intelligence on the Rights of Illustrator I Putu Angga Maysa Putra; Made Satyadharma Laksana; Rizkita Ayu Mutiarani; I Putu Raditya Sudwika
Journal of Digital Law and Policy Vol. 1 No. 3 (2022): Journal of Digital Law and Policy - May 2022
Publisher : Catuspata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (458.74 KB) | DOI: 10.58982/jdlp.v1i3.300

Abstract

In the era of the industrial revolution 4.0, more and more technologies are developing very quickly. With rapid developments experiencing breakthroughs including in the field of Artificial Intelligence, where computer technology was created to create systems that can match the work done by humans. Artificial Intelligence itself is widely used in various industries such as education, health, manufacturing, services, and products. Artificial Intelligence itself is a tool which can help humans in making an illustration work. The illustrator is a profession that focuses on the field of fine arts, which generally creates or provides two-dimensional based illustration images. The presence of Artificial Intelligence or AI raises new questions, whether this illustrator's career will be relevant for a long time. The results of the research show that illustrators must make the best use of Artificial Intelligence technology, not feeling threatened by this technology. This study uses mixed research methods (Mixed Methods). Where in this study combined quantitative and qualitative research methods in collecting data to obtain research results that were tested for truth. The existence of this research aims to find out what the impact of the influence of AI can create a work with only a collection of words.
Strategi Kreatif Untuk Meningkatkan Penjualan Madu UMKM Raya Honey Sibetan Melalui Re-Packaging I Gusti Ayu Agung Mas Aristamy; Ni Putu Suci Meinarni; Rizkita Ayu Mutiarani; Netty Amelia; I Wayan Yoga Widya Putra; I Kadek Dwi Mahendra Putra; I Made Adi Swardana
Journal of Social Work and Empowerment Vol 3 No 1 (2023): Journal of Social Work and Empowerment - September 2023
Publisher : Yayasan Sinergi Widya Nusantara (Sidyanusa)

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Abstract

Tujuan: tujuan dari pengabdian ini adalah untuk meningkatkan penjualan produk madu UMKM Raya Honey Sibetan melalui re-packaging kemasan botol madu milik UMKM Raya Honey Sibetan. Metode: metode yang digunakan meliputi identifikasi pengemasan produk, produksi desain kemasan dan penerapan pada kemasan botol madu. Hasil: hasil dari pengabdian ini berupa kemasan re-packaging yang didesain menyesuaikan dengan tren saat ini agar dapat diterima oleh pasar dan memiliki ciri khas atau identitas produk. Implikasi: terdapat 4 poin kesimpulan dari pengabdian ini, yaitu: Adanya peningkatan penjualan, peningkatan kesadaran merek, peningkatan citra dan persepsi kualitas, penyesuaian dengan perubahan pasar.
Media Pembelajaran Matematika Perkalian dan Pembagian untuk Meningkatkan Nilai Siswa SDN 4 Batuagung Rizkita Ayu Mutiarani; I Putu Agus Wibawa; I Putu Susila Handika; I Ketut Setiawan; Christina Purnama Yanti
Journal of Social Work and Empowerment Vol 3 No 1 (2023): Journal of Social Work and Empowerment - September 2023
Publisher : Yayasan Sinergi Widya Nusantara (Sidyanusa)

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Abstract

Dalam perkembangan teknologi informasi terutama pada media pembelajaran, terdapat beberapa media yang bisa digunakan sebagai bahan media ajar dalam kegiatan belajar mengajar serta meningkatkan minat siswa dalam menyimak materi pelajaran, media tersebut salah satunya multimedia interaktif yang dimana media ini dapat dikemas kedalam sebuah media informasi yang memuat beberapa konten serta audio visual sebagai media bahan ajar. Tujuan dari penulisan ini adalah untuk mewujudkan multimedia interaktif untuk siswa SD kelas II di SDN 4 BATUAGUNG. Media informasi multimedia interaktif ini digunakan untuk menunjang proses pembelajaran pada mata pelajaran matematika khususnya kompetensi dasar 3.4 dan 4.4 pada SD kelas II di SDN 4 BATUAGUNG. Multimedia interaktif perkalian dan pembagian untuk siswa SD kelas II di SDN 4 BATUAGUNG ini memiliki visualisasi pada setiap materinya dengan penambahan voice over untuk memberikan pengalaman belajar yang bervariasi, kemudian dilengkapi dengan latihan soal untuk mengukur tingkat pemahaman pengguna. Multimedia interaktif ini dibuat dalam software Construct 2 yang dapat diakses melalui platform desktop.
ANALYSIS OF DESIGN RULES APPLICATION ON INSTAGRAM FEED RADAR BALI Rizkita Ayu Mutiarani; Putu Satria Udyana Putra; M. Royan Salsabil; Muhamad Iwan Safri; Wiki Wahyudi
Journal of Aesthetics, Design, and Art Management Vol. 3 No. 1 (2023): Journal of Aesthetics, Design, and Art Management
Publisher : Yayasan Sinergi Widya Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58982/jadam.v3i1.318

Abstract

Purpose: Instagram is one of the social media with a very large number of users, namely 1.3 billion users. The huge number of users is utilized by several media including Radar Bali, a well-known media in Bali using Instagram as a medium for disseminating information and news. Research methods: This research uses observation, visual analysis, and literature study to dissect and find out the design components of Radar Bali's Instagram feed. The research methodology used is descriptive research with a qualitative approach. Findings: The result of the research shows that Radar Bali does not apply design rules properly and consistently. Implications: By not applying design rules to Radar Bali's Instagram feed, the message and information are not maximized.