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Daniel Goniansyah Libroto
Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia

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2D Animation Learning Media: A Digital Solution to Support the Mathematics Learning Process at SD Triamarta Tabanan Daniel Goniansyah Libroto; Rizkita Ayu Mutiarani; Ni Putu Suci Meinarni
Karya Ilmiah dan Inovasi Mahasiswa Multidisiplin Vol. 1 No. 1 (2025): KARMA - April 2025
Publisher : Institut Bisnis dan Teknologi Indonesia (INSTIKI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/karma.v1i1.1823

Abstract

The development of digital technology has opened up significant opportunities to enhance the quality of education through more interactive and engaging media. This study aims to design a 2D animation-based learning media for the topic of number lines, specifically for grade 3 students at SD Triamarta Tabanan. The design process involves three main stages: pre-production, production, and post-production, integrating appealing visual elements, clear narration, and interactive animations. The media is designed with a flat design approach to create visuals that are simple yet effective, utilizing bright colors, sans-serif typography, and friendly characters. This study concludes that 2D animation can serve as an innovative solution in education, with the potential to be applied to other topics in basic education.