This study aims to analyze student satisfaction with the use of the Kahoot! application as an interactive learning evaluation medium. The study used a qualitative method with a descriptive approach. The subjects were students of the Economics Education Study Program, Faculty of Teacher Training and Education, UPR, class of 2025, who participated in learning evaluation activities using Kahoot. Data collection techniques were carried out through observation, questionnaires, and documentation. The results showed that the use of Kahoot was able to increase student enthusiasm, motivation, and involvement in the learning evaluation process. Students felt more interested and less bored because the evaluation was packaged in the form of an interactive game that displayed scores and rankings directly. In addition, Kahoot also helped create a more active, enjoyable, and communicative learning atmosphere. However, there were several obstacles such as limited internet connection, duration of work on questions, and a scoring system that emphasized speed of answering. Overall, the use of Kahoot was considered effective as an interactive learning evaluation medium and was able to provide positive satisfaction for students
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