Saber: Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi
Vol. 3 No. 4 (2025): Oktober: Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi

Pengembangan Game Edukasi Matematika Berbasis Android pada Siswa SDN Siasem 03

Annisa Ayu Nindita (Universitas Muhadi Setiabudi)
Agyztia Premana (Universitas Muhadi Setiabudi)
Nur Ariesanto Ramdhan (Universitas Muhadi Setiabudi)



Article Info

Publish Date
31 Oct 2025

Abstract

Learning math story problems for second-grade students at Siasem 03 Elementary School still faces challenges due to the lack of interactive learning media. This study aims to develop an Android-based math education game using Unity as an engaging and easy-to-use learning medium. The research method used was the Waterfall method, with stages of analysis, design, implementation, testing, and maintenance. The results showed that the application was successfully developed and all features functioned well based on Black Box Testing. The user assessment obtained an average percentage of 95.48%, categorized as Very Interesting, making the application suitable for use as a learning medium. This educational game is expected to help students understand math story problems and increase their interest in learning.

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Journal Info

Abbrev

SABER

Publisher

Subject

Computer Science & IT

Description

hasil penelitian mengenai Ilmu bidang Teknik Informatika, Sains dan Ilmu Komunikasi, sebagai media bagi para dosen, guru, peneliti dan para praktisi dalam bidang teknologi informasi dari seluruh ...