Annisa Ayu Nindita
Universitas Muhadi Setiabudi

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Pengembangan Game Edukasi Matematika Berbasis Android pada Siswa SDN Siasem 03 Annisa Ayu Nindita; Agyztia Premana; Nur Ariesanto Ramdhan
SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi Vol. 3 No. 4 (2025): Oktober: Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/saber.v3i4.3856

Abstract

Learning math story problems for second-grade students at Siasem 03 Elementary School still faces challenges due to the lack of interactive learning media. This study aims to develop an Android-based math education game using Unity as an engaging and easy-to-use learning medium. The research method used was the Waterfall method, with stages of analysis, design, implementation, testing, and maintenance. The results showed that the application was successfully developed and all features functioned well based on Black Box Testing. The user assessment obtained an average percentage of 95.48%, categorized as Very Interesting, making the application suitable for use as a learning medium. This educational game is expected to help students understand math story problems and increase their interest in learning.