This Classroom Action Research was conducted with fourth-grade students at SD Alam Muara Bungo and was motivated by the low Mathematics learning outcomes. Based on the initial observations, students still experienced difficulties in understanding the learning material, were less active during the learning process, and had not yet demonstrated optimal performance in completing the exercises provided by the teacher. This condition indicated the need for a learning model that could create an active, engaging, and enjoyable learning environment. One of the efforts undertaken was the implementation of the Make A Match learning model assisted by Magic Ball media. The research method employed was Classroom Action Research (CAR), which was conducted in two cycles. Each cycle consisted of two meetings and involved four stages: planning, action implementation, observation, and reflection. The subjects of the study were fourth-grade students at SD Alam Muara Bungo. Data were collected through observation and learning outcome tests. Observation data were used to determine teacher and student activities during the learning process, while test data were used to determine the improvement in students' Mathematics learning outcomes in each cycle. The results showed that the implementation of the Make A Match learning model assisted by Magic Ball media could improve students' Mathematics learning outcomes. In Cycle I, the average learning outcome score was 70.95, with 9 students, or 42.86%, achieving learning mastery, while 12 students, or 57.14%, had not yet achieved mastery. In Cycle II, the average learning outcome score increased to 81.19, with 18 students, or 85.71%, achieving mastery, while 3 students, or 14.29%, had not yet achieved mastery. Improvements were also observed in teacher and student activities during the learning process, with both showing better development from Cycle I to Cycle II. The use of Magic Ball media in the Make A Match model provided a more engaging learning experience because students were directly involved in finding appropriate pairs related to the learning material. Therefore, the implementation of the Make A Match learning model assisted by Magic Ball media can improve the Mathematics learning outcomes of fourth-grade students at SD Alam Muara Bungo.
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