This study aimed to determine the effect of using board game media on the mathematics learning outcomes of fifth-grade elementary school students. The study employed a quantitative approach using a pre-experimental method with a One-Group Pretest-Posttest Design. The independent variable was board game media, while the dependent variable was students’ mathematics learning outcomes. The population consisted of 60 students from Classes VA and VB. The sample comprised 29 students from Class VB, selected using purposive sampling. Data were collected through observations, tests, and documentation and analyzed using descriptive and inferential statistical analyses with SPSS version 32. The results showed that teacher activity in implementing the board game media obtained a mean score of 3.5, categorized as very good, while student activity reached an average percentage of 86.14%, also categorized as very good. Students’ mathematics learning outcomes improved, with the mean pretest score increasing from 55.86 to 83.10 on the posttest. The normality test showed that the pretest and posttest data were normally distributed (p > 0.05), while the homogeneity test yielded p = 0.426 > 0.05, indicating homogeneous data. The paired-samples t-test yielded Sig. (2-tailed) = 0.000 < 0.05. Thus, H? was rejected and H? was accepted, indicating that board game media significantly affected students’ mathematics learning outcomes.
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